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|Illustrator(s):||art is not used|
|Publication:||Advanced Fighting Fantasy – The Roleplaying Game|
It is presented as an example at the end of Chapter 9 - adventure ideas, where the build up of adventures is discussed from early ideas to adventure hooks, mapmaking, enemies selection, etc. until the final touches.
“ You have braved the dangers of the wilderness and managed to find you way to the clearing against the low cliff face. The low skull-carved doorway in the centre of the cliff looks dark and forbidding, but the ground at its foot is trampled and muddy. Your small group lights its lamps, takes a collective deep breath and steps into the gloom...... ”
The mini adventure follows the rules set down in Advanced Fighting Fantasy – The Roleplaying Game.