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Allansia (book)

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The Advanced Fighting Fantasy System
Outline
Function: Rule book
Location: Allansia, Titan
Publication Details
Author(s): Marc Gascoigne &
Pete Tamlyn
Illustrator(s): Russ Nicholson
Puffin
Allansia
Cover illustrator: John Sibbick
First published: July 7 1994
ISBN: ISBN 0-14-036051-4
Arion Games
N/A


For other uses of Allansia, see Allansia (disambiguation)

Allansia is the third of the three rule books that make up the Advanced Fighting Fantasy role-playing game system. It was written by Marc Gascoigne and Pete Tamlyn, illustrated by Russ Nicholson and was originally published in 1994 (ISBN 0-14-036051-4). The system is based on Steve Jackson and Ian Livingstone's Fighting Fantasy series. It builds on the rules set out in the first Advanced Fighting Fantasy book, Dungeoneer. Although the Fighting Fantasy gamebooks are currently being republished by Wizard, there are currently no plans to republish any of the Advanced Fighting Fantasy books.[1]

CreationEdit

BackgroundEdit

Lands of adventure!

The world of Titan is an extremely dangerous place. Mankind and its allies huddle in fortified settlements, for beyond the castle walls the wild lands stretch across three continents. Out in the wastelands, Orc tribes was with each other for dominance. Savage monsters roam at will in search of food. Evil sorcerers ready their inhuman armies for battle. No one, surely, would venture out into such inhospitable places - unless the rewards were so great a hero couldn't possibly refuse!


Allansia is the third volume in the Advanced Fighting Fantasy series, and within its pages you will find rules for designing and running adventures in the savage lands of Titan. In Dungeoneer you ventured into the deadly underground realms in search of treasure. In Blacksand! you dared enter the crime-ridden cities and towns. Now it is time for YOU to explore the wilderness, in search of the greatest rewards of all!

FIGHTING FANTASY - THE WORLD'S MOST POPULAR ADVENURE GAMEBOOK SERIES
[2]

RulesEdit

AdventureEdit

Main article: A Darkness Over Kaad

The book contains an adventure which incorporates the new wilderness travel and mass battle rules presented previously. In A Darkness over Kaad, the players are summoned by the wizard Yaztromo in order to deal with the Elimite priest Sargon, who is quickly becoming a serious threat to northern Allansia. From a vision, Yaztromo has determined the location of the Elimites' hideout and that there is a prisoner in the dungeons who will help the heroes vanquish Sargon.

The prisoner turns out to be an unlikely character: a Goblin scout named Giblet. Giblet looses no time to tell the heroes that Sargon is marching towards Kaad at the head of an army, and in order to beat him, he leads them along a shortcut through the wilderness, in which the heroes have to battle both monsters and geographical hazards. The heroes must also gather their own allies - the Goblins from Giblet's tribe and a group of Swamp People (former residents of Kaad) - to help stem the tide of evil and get close enough to Sargon to engage him in personal combat.

Cover and IllustrationsEdit

Cover

The cover of the book was designed and illustrated by John Sibbick.

Allansia covers
1994
Allansia
No Foil
£4.991
  1. Price of 1st Impression

Illustrations

The interior illustrations were by Russ Nicholson.

The maps on the inside were by Leo Hartas.

Intertextual ReferencesEdit

Main CharactersEdit

LocationsEdit

EncountersEdit

Further NotesEdit

ErrorsEdit

DedicationEdit

For Helen

See AlsoEdit

ReviewsEdit

External LinksEdit

ReferencesEdit

  1. Fighting Fantasy Letters Area
  2. Allansia - Back Cover

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