|Fighting Fantasy Gamebooks|
|Cover illustrator:||Les Edwards|
|First published:||October 10 1988|
|Previous Book:||Stealer of Souls|
|Next Book:||Armies of Death|
|Wizard (Series 1)|
|Wizard (Series 2)|
Daggers of Darkness is a single-player role-playing gamebook written by Luke Sharp, illustrated by Martin McKenna and originally published in 1988 by Puffin Books. It forms part of Steve Jackson and Ian Livingstone's Fighting Fantasy series. It is the 35th in the series in the original Puffin series (ISBN 0-14-032675-8). There are currently no announced plans to republish this book as part of the Wizard series.
“ My first regular paid illustration work ... was with Games Workshop, and my main contact there at the time was John Blanche. He recommended I send some samples to the then editor at Puffin, in the hope of getting a spot of work. Not long after that I was given Daggers of Darkness to illustrate. Being pretty much a novice at the time (and only 16, going on 17), I was a bit daunted by the task, and the end result shows my lack of confidence and experience. ”
“ Evil threatens the Great Throne of Kazan!
Dark forces are massing in the wild and ancient land of Kazan. Unless you reach the Great Throne in time the murderous vizier Chingiz will take power. Who knows what evil will flow from Kazan if his vile schemes succeed.
But time is running out. You must face Chingiz before it's too late: the destiny of Kazan is in YOUR hands.
Part story, part game, this is a book in which YOU become the hero! Two dice, a pencil and an eraser are all you need. YOU decide which routes to take, which dangers to risk and which foes to fight.
The book begins with the player being attacked by an assassin and scratched by a Death Spell Dagger. The player must travel to the Great Throne to defeat the Evil Chingiz, handing back the dagger to defeat its magic. This book features the second appearance of the wizard Astragal, who is a recurring character in Luke Sharp's books. The player must collect Medallions during this adventure. The player must go through trials to obtain these. Like many of Luke Sharp's books, there is a large emphasis on random dice rolls, obtaining one of the Medallions even involves a kind of board game.
How to Fight the Creatures of KazanEdit
- Daggers of Darkness features the attribute of poison which marks the spread of the poison from the Death Spell Dagger. On the Character Sheet this is represented by a human figure divided into 24 units. Throughout the game the player is instructed to mark off these units to show the spread of the poison, and all 24 units shaded represents death at the hands of the poison. In effect this is simply another way of measuring time during the playing of the game.
- The game also features several Medallions which can be collected. A player who possesses one can walk away from a total of 3 combat encounters that they have lost. If the player chooses to do this (instead of dying at the hands of their combatant and restarting the adventure from the beginning) the player can restore their stamina score to 4, as well as reducing their skill and luck scores by 1 point each, and marking off 3 poison units.
- Leather Armour
- 10 Provisions
- 6 Gold Coins
- Death Spell Dagger
- Choice of one of three Potions (see Game System for generic fantasy setting choices)
Cover and IllustrationsEdit
- Main article: Daggers of Darkness (illustrations)
The original cover of the book was designed and illustrated by Les Edwards.
|Dragon Format||Dragon No No.||No. Spine Only||No Bronze-Foil|
- Price of 1st Impression
- Price of 4th Impression
The interior illustrations were by Martin McKenna. There were 30 full page illustrations and 6 minor repeated illustrations scattered throughout the text. The paragraphs with a full page illustration were: 1, 14, 28, 42, 56, 70, 84, 98, 114, 130, 143, 155, 172, 187, 200, 215, 230, 245, 260, 270, 285, 298, 310, 322, 334, 346, 358, 370, 381, and 396.
The colour map on the inside front cover was by Leo Hartas.
- Astragal from Chasms of Malice returns, the region of Kazan in Khul being the area directly to the west of Gorak which is where Chasms of Malice was set.
- Alkis Fearslicer
- Bhoriss Canterstrike
- Bithymian Vetch
- Chingiz - Vizier
- Mandrake Wolfsbane
- Sigismuh - Necromancer
- Bogomil Deeps
- Dead Man's Chest
- Drago's Gate
- Greater Ilkhans
- Lesser Ilkhans
- Mavra Khomata
- Owlshriek Forest
- River Dart
- River Djimatos
- River Swordflow
- Black Bull
- Dark Elf
- Dark Monster
- Dark Warrior
- Dungeon Delvers
- Giant Spider
- Gnarled Oak
- Goblins - Marsh/Regular
- Horned Devil
- Humans - Bandits/Marauders/Ruffians/Yigenik Rider
- Kazalik Dragons
- Kazanid Guards
- Mamlik Assassin
- Maze Fiends
- Maze Warrior
- Minotaurs - Regular/Uruz
- Orcs - Executioner/Guardian/Regular/Sniffer
- Snow Leech
- Trolls - Bandit/Regular/Stone
- This is the last gamebook till Deathmoor to offer the player one of the three generic potions at the start of the adventure.
- (179) should say to deduct 3 stamina points for using Treffilli instead of 1.
- You can't know how to use Treffilli in (243), so (10) is unreachable. This leaves just two places where you can use it, meaning you can exhaust no more than half of your original supply; yet there are three places where you can acquire more Treffilli, one of them on a path where you can't know how to use it.
- You can't have Darkfight in (317). You can't not have Darkfight in (3) or (135). And those are all the fights that reference Darkfight, so the book shouldn't ever have to ask if you have it!
To the Return of the Hero
with help from
Karl Johan Durr Sorenson
- Character Sheet
- Fighting Fantasy at Gamebooks.org
- Daggers of Darkness at Gamebooks.org
- Daggers of Darkness at the Internet Archive record of the old Fightingfantasy.com