Ad blocker interference detected!
Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers
Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.
|Designer||see Credits below|
|Platform(s)||PC & PSone|
|Release Date||October 9 1998 (in the USA)|
|Genre||Third-person Hack and slash|
|Media||PC or PSone Optical Disc/DVD-ROM|
|Book based on||Deathtrap Dungeon|
- For other uses of Deathtrap Dungeon, see Deathtrap Dungeon
Deathtrap Dungeon is a medieval action/adventure video game released in 1998 for the PlayStation and PC/Windows formats, by Eidos. It is an adaptation of the Fighting Fantasy gamebook of the same name, even though it bears little resemblance to the original product.
The game is a third-person adventure, set in a series of underground dungeons, where the player's choice of main character (either the Amazon Red Lotus or the Barbarian Chaindog) is an adventurer seeking riches. He or she may reach this goal by fighting through hordes of monsters and surviving the various deathtraps of said dungeon, after receiving an invitation to do so by the wizard who owns it.
The enemies include Goblins, Human fighters and Dinosaurs, and the diversity and action in this section is hailed as one of few strong points in the game. On the downside, some of the puzzles are considered more frustrating than challenging, and poor camera control — often resulting in the player succumbing to an enemy or a trap he or she could not detect — is another point considered by reviewers to be a great drawback of the game.
Although originally previewed for the gaming press alongside Eidos' own original Tomb Raider game, Deathtrap Dungeon sat through several years of delays before finally seeing release. Unfortunately, the graphics had not improved with age, so the game looked like a first generation PlayStation game at a time when third generation titles were hitting the market. As a result the title went largely unnoticed by both critics and consumers.
Layout of the DungeonEdit
The dungeon consists of nine levels:
- The Pit
Denizens of the DungeonEdit
- Main article: The Bestiary
- Game Concept: Ian Livingstone
- Team Leader: Paul Sheppard
- Lead Game Design: Richard Halliwell
- Lead Game Design: Andrew Wensley
- Game Designer/Artist: Charlie Bewsher
- Game Designer: Steve Bristow
- Game Designer: Jamie Thomson
- Lead Programmer: Matt Curran
- 3D Engine: Ash Nehru
- 3D Engine: Man Sang Ho
- 3D Engine: Jurjen Katsman
- Game Programmer: Phil Drinkwater
- Front End & Gore System Programmer: Paul Morris
- Additional Programmer: Lee A. Briggs
- Additional Programmer: Stellios Michael
- Lead Artist: Matt Bagshaw
- Artist: Mike Leslie
- Artist: Mark Tatham
- Sound Effects & Music: Mike Ash
- Sound Effects & Music: Steve Monk
- PlayStation version. Contains Disc, Manual and The Bestiary.
- PC version. Contains Disc, Manual and The Bestiary.
- PC Premier Collection boxed set. Contains Disc, Manual, The Bestiary.
- PC Limited Edition boxed set. Contains Disc, Manual, The Bestiary, the Deathtrap Dungeon Card Game, and a special edition of the Deathtrap Dungeon gamebook.