|Weapon Used||Small Claws|
Origins and DistributionEdit
A Ghoul is created either by necromantic spells (in Advanced Fighting Fantasy, a variation of the spell Raise Skeleton can do the trick) or when a Ghoul kills a victim but fails to completely devour it. A Ghoul lacks the power or intelligence to count as a Higher Undead, but has more individuality than Zombies or Skeletons.
Ghouls commonly prowl places where there is a staple supply of corpses they can feed on, such as graveyards or old battlefields.
Ghouls look much like Zombies, i.e. rotting (and usually Human) corpses. However, their tongues are long and thin and usually flicker in and out of their mouths when they engage a prospective meal in combat. They also move faster and more determined as Zombies do.
Often these monsters will use their similarity to any other rotting corpse to wait for prey, lying dormant until a victim comes too close. Once this happens, the Ghoul will awake suddenly and lash out at its target, often achieving surprise.
Ghouls attack with sharp, claw-like fingernails and their bites, which carry a dreadful curse. Four successful strikes can paralyse an opponent, rendering him helpless. When a victim is alone or all of his allies are incapacitated, they will face the horrible prospect of being eaten alive. It is not known how long such a paralysis will hold, though it is likely to be more than just several minutes.
- The Ghoul was one of a series of officially licensed Fighting Fantasy Ornaments made by Clarecraft Design.