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Knights of Doom (book)

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Fighting Fantasy Gamebooks
Outline
Location: Old World, Titan
References: 400
Publication Details
Author(s): Jonathan Green
Illustrator(s): Tony Hough
Puffin
FF56 Dragon No Foil
Cover illustrator: Tony Hough
First published: October 27 1994
Number 56
ISBN: ISBN 0-14-036978-3
Previous Book: Deathmoor
Next Book: Magehunter
Wizard (Series 1)
Wizard (Series 2)


Knights of Doom is a single-player role-playing gamebook written by Jonathan Green, illustrated by Tony Hough and originally published in 1994 by Puffin Books. It forms part of Steve Jackson and Ian Livingstone's Fighting Fantasy series. It is the 56th in the series in the original Puffin series (ISBN 0-14-036978-3). There are currently no announced plans to republish this book as part of the Wizard series, although all of Green's other Fighting Fantasy books have been republished by Wizard.

CreationEdit

BackgroundEdit

Break loose the Knights of Doom

For years the brave Knights Templar of the Demonkeep have kept the peace in Ruddlestone. But now an ancient evil has reawakened in the land: the sorcerer Belgaroth has returned from the dead and will use his powers to bring chaos and terror to this peaceful kingdom.

To ensure his plans succeed, the evil sorcerer has enlisted the services of the Knights of Doom. One heroic knight - YOU! - must creep through a land plunged into war, penetrate the enemy lines and overcome the deadliest foe of them all!

FIGHTING FANTASY — THE WORLD'S MOST POPULAR ADVENTURE GAMEBOOK SERIES
[1]

In this book the player takes the roll of a Knight of the Order of the warrior god Telak. The player must destroy the undead knight Belgaroth. This adventure is set in and around the Forest of Lein in Ruddlestone in the Old World.[2] The adventure takes place in the 280s AC, perhaps even in 285AC - we know this since the first crusade against Chaos is dated 185AC,[3] and this is described as "One hundred years ago" at the time of the events described in Knights of Doom.[4]

IntroductionEdit

The book in general follows the original rules set down in The Warlock of Firetop Mountain (see Game System).

Unique RulesEdit

  • The player begins with no Provisions[5] or Gold Pieces.[6]
  • The player chooses four "Special Skills" from a pair of lists, "Warrior Skills" (Battle Tactics, Ride, Target, Tracking and Weapon (skill with a non-sword weapon type)),[7] and "Priest Skills" (Arcane Lore, Banish Spirit, Commune, and Holy Strike). At least one skill must be chosen from each list. If Weapon is chosen, the player has choice of one of four weapons: Axe, Lance, Mace and Spear.[8]
  • The player keeps track of honour which starts at 6.[9]
  • A time score also features, beginning at 0.[9]
  • The player can only carry two weapons at a time: the one currently in use and an extra one kept with their horse. Access to this second weapon is only possible if the player is with their horse.[6]

Equipment List[10]Edit

Cover and IllustrationsEdit

Main article: Knights of Doom (illustrations)

Covers

The original cover of the book was designed and illustrated by Tony Hough.

Knights of Doom through the years
1994
FF56 Dragon No Foil
No Bronze-Foil
£3.991

NOTES

  1. Price of 1st Impression

Illustrations

The interior illustrations were by Tony Hough. There were 30 full page illustrations and 6 minor repeated illustrations scattered throughout the text. The paragraphs with a full page illustration were: 1, 14, 27, 40, 53, 66, 80, 97, 110, 123, 136, 149, 162, 175, 188, 201, 214, 227, 242, 256, 270, 283, 296, 310, 324, 338, 352, 368, 382 and 396.

The black and white interior map was by Jonathan Green.

Intertextual ReferencesEdit

Other MediaEdit

Main CharactersEdit

YOU: Hero of Knights of Doom

LocationsEdit

EncountersEdit

Further NotesEdit

ErrorsEdit

DedicationEdit

For the spellbreakers

See AlsoEdit


ReviewsEdit

External LinksEdit

ReferencesEdit

  1. Knights of Doom - Back Cover ("Golden Dragon" Edition)
  2. Knights of Doom - Map
  3. Knights of Doom - 230
  4. Knights of Doom - Background
  5. Knights of Doom - p.13
  6. 6.0 6.1 Knights of Doom - p.18
  7. Knights of Doom - pp.14-15
  8. Knights of Doom - pp.15-16
  9. 9.0 9.1 Knights of Doom - p.17
  10. Knights of Doom - pp.17-18

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