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Moonrunner (book)

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Fighting Fantasy Gamebooks
Outline
Location: Old World, Titan
References: 400
Publication Details
Author(s): Stephen Hand
Illustrator(s): Martin McKenna
Puffin
FF48 Dragon spine
Cover illustrator: Terry Oakes
First published: March 26 1992
Number 48
ISBN: ISBN 0-14-034937-5
Previous Book: The Crimson Tide
Next Book: Siege of Sardath
Wizard (Series 1)
Wizard (Series 2)


Moonrunner is a single-player role-playing gamebook written by Stephen Hand, illustrated by Martin McKenna and originally published in 1992 by Puffin Books. It forms part of Steve Jackson and Ian Livingstone's Fighting Fantasy series. It is the 48th in the series in the original Puffin series (ISBN 0-14-034937-5). There are currently no announced plans to republish this book as part of the Wizard series.

CreationEdit

Moonrunner was the last of the three books I wrote, and was the most enjoyable to write. Again, we have a serious message. A war criminal commits atrocities but time has passed. Do you go after him and hold him accountable, or do you forget about it? The hero decides that he has an obligation to the victims of the criminal, and so seeks to enforce justice. Yet even here the villain is brought to trial, not killed. The main influence for this book was my love of 1940s American pulp film serials (The Crimson Ghost, The Whispering Shadow, SOS Coastguard etc.). And I wanted the player to feel like a hero in a pulp serial. So from the very first scene, in which the hero is found by a dead body and wrongly accused of murder, the pace never lets up. Karam Gruul himself is the archetypal Fu Manchu/Moriarty villain with death traps and evil schemes a-go-go. Martin was pushed for time on this project, so his work wasn't quite up to his usual standard - but was still awesome. How he managed to do the Shocker so well from the brief I gave him, I will never know.[1]

Welcome to the BadlandsEdit

Bring Karam Gruul to justice!

The war between the kingdoms is over, but there is still much to be done. The evil generals who went to ground in the Badlands beyond Gallantaria have been tracked down by bounty hunters. The feared Inquisitor General, Karam Gruul, has eluded capture for so long, however, that many believe him dead.

You alone know different. Gruul is very much alive, and plotting to rekindle the flames of war once more. YOU must use your skills as a bounty hunter to track him down and bring him, finally, to justice.

Part story, part game, this is a book in which YOU are the hero! Two dice, a pencil and an eraser are all you need. YOU decide which routes to take, which dangers to risk and which foes to fight. Dare YOU face terrors that await you in the Badlands?
[2]

In this book the player takes the role of a veteran of the War of the Four Kingdoms in the Old World, now a bounty hunter dedicated to capturing war criminals who escaped justice. The last remaining war criminal is the notorious Karam Gruul, "The Hand of Death", who has been tracked down to a location near the town of Blackhaven in Gallantaria. The player is hired to find Gruul and bring him to trial. There are several ways to reach the successful conclusion, each following a distinct narrative.

Only near the end it will become clear the the hero has some special, personal reasons to go after Karam Gruul, beyond just his profession of bounty hunter.[3]

IntroductionEdit

The book in general follows the original rules set down in The Warlock of Firetop Mountain (see Game System).

Unique RulesEdit

Equipment List[5]Edit

Cover and IllustrationsEdit

Main article: Moonrunner (illustrations)

Covers

The original cover of the book was designed and illustrated by Terry Oakes.

Moonrunner through the years
1992 1993
FF48 Dragon spine
No. Spine Only No Bronze-Foil
£3.991 £3.992

NOTES

  1. Price of 1st Impression
  2. Price of 2nd~3rd Impressions; £4.99 for 4th Impression

Illustrations

The interior illustrations were by Martin McKenna. There were 30 full page illustrations and 6 minor repeated illustrations scattered throughout the text. The paragraphs with a full page illustration were: 1, 16, 29, 39, 49, 61, 74, 87, 99, 114, 130, 144, 159, 172, 185, 200, 216, 232, 245, 260, 272, 284, 300, 313, 327, 340, 353, 369, 385 and 400.

The black and white interior map was by Leo Hartas.

Intertextual ReferencesEdit

The book is a follow-up of Hand's previous Fighting Fantasy book Legend of the Shadow Warriors, which is set in a similar location and historical setting. The storylines share elements. Hand has written that he envisioned a third book, Blood of the Mandrake, which would tie together and conclude several outstanding plot lines begun in Legend of the Shadow Warriors and Moonrunner although the trilogy was never completed due to the Fighting Fantasy series being discontinued in 1995.[7]

Other MediaEdit

Main CharactersEdit

YOU: Hero of Moonrunner

LocationsEdit

EncountersEdit

Further NotesEdit

  • (400) does not contain the successful ending to the adventure.
  • The book uses codewords (all of which are words reversed: "Undead" becomes "Daednu") to record events that happen in the course of the book.
  • Moonrunner takes place some years after the War of the Four Kingdoms (as YOU are a - still vigorous - veteran of that war).[8] It follows Legend of the Shadow Warriors, as indicated by the Kauderwelsch plot.

ErrorsEdit

DedicationEdit

For Peter Cushing, whose dramatic exploits convinced one
young boy that vampires, insane monsters and crumbling
Gothic ruins really do exist if you want them to

See AlsoEdit


ReviewsEdit

External LinksEdit

ReferencesEdit

  1. Interview with Stephen Hand at the Internet Archive record of Advancedfightingfantasy.com - Retrieved 2013-10-01
  2. Moonrunner - Back Cover ("Golden Dragon" Edition)
  3. Moonrunner - 30
  4. Moonrunner - pp.14-17
  5. 5.0 5.1 Moonrunner - p.17
  6. Moonrunner - p.14
  7. Letter from Stephen Hand at the Internet Archive record of the old Fightingfantasy.com - Retrieved 2013-10-01
  8. Moonrunner - "Welcome to the Badlands"

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