Night Dragon (book)
Talk0this wiki
| Fighting Fantasy Gamebooks | |
|---|---|
| Outline | |
| Location: | Allansia, Titan |
| References: | 400 |
| Publication Details | |
| Author(s): | Keith Martin |
| Illustrator(s): | Tony Hough |
| Puffin | |
| | |
| Cover illustrator: | Tony Hough |
| First published: | January 27 1993 |
| Number | 52 |
| ISBN: | ISBN 0-14-036407-2 |
| Previous Book: | Island of the Undead |
| Next Book: | Spellbreaker |
| Wizard (Series 1) | |
| N/A | |
| Wizard (Series 2) | |
| N/A | |
- For other uses of Night Dragon, see Night Dragon (disambiguation)
Night Dragon is a single-player role-playing gamebook written by Keith Martin, illustrated by Tony Hough and originally published in 1993 by Puffin Books. It forms part of Steve Jackson and Ian Livingstone's Fighting Fantasy series. It is the 52nd in the series in the original Puffin series (ISBN 0-14-036407-2). There are currently no announced plans to republish this book as part of the Wizard series.
Contents |
Creation
Edit
Background
Edit
“ The Night Dragon must not awaken!
It is a creature of pure evil from before time existed, a Dragon so immense nothing will be able to contain it. Deep beneath the savage Dragon Reaches, it is sucking in powerful magical energy which will soon allow it to cross into this world. If it succeeds, all Allansia will be crushed beneath its claws!
Even the legendary Conclave of Dragons is powerless to stop the creature. A human hero is needed — a hero like YOU! Many monstrous adversaries are ranged against you, but along the way you may find ancient artefacts to help you in your quest. Ultimately, however, only extraordinary heroism will stand against the Night Dragon. Dare YOU accept the quest?
FIGHTING FANTASY — THE WORLD'S MOST POPULAR ADVENTURE GAMEBOOK SERIES[1]”
The book begins in Port Blacksand, where a Dark Elf gives the player information about the titular Dragon, before the player travels to meet the Dragon Conclave to gain information about the location of several magic items which will aid the player. The items consist of a sword, a shield and some armour. The player must then find these items, and then defeat the Night Dragon.
Introduction
Edit
The book in general follows the original rules set down in The Warlock of Firetop Mountain. (see Game System)
Unique Rules
Edit
- Due to your adventurer being a veteran, two additional "points" may be used to boost your skill and luck by 1, or stamina by 2. The same stat cannot be chosen twice to boost, along with skill and luck not being able to exceed a maximum of 12 points.
- A honour score (starting at 0) monitors the player's heroic character, increasing or decreasing according to their behaviour and can, in fact, go below 0.
- There is a nemesis score tracks how much the player's enemies learn of the player's opposition to them and more desperate their attempts to stop the player become.
- Also there is a time track score also increases as the adventure goes on. The longer the player takes to reach the titular Dragon, the more powerful will it will be when they meet.
- The player can not carry more than 12 Provisions at any one time
- The number of Gold Pieces the player starts is determined by a 2d6 plus 3 roll.
Equipment List
Edit
- Sword
- Leather Armour
- Shield
- Lantern
- Backpack
- 12 Provisions
- Gold Pieces
Cover and Illustrations
Edit
- Main article: Night Dragon (illustrations)
Covers
The original cover of the book was designed and illustrated by Tony Hough.
| 1993 |
| No Bronze-Foil |
| £3.991 |
- Price of 1st Impression
Illustrations
The interior illustrations were by Tony Hough.
Intertextual References
Edit
Other Media
Edit
Main Characters
Edit
- Bagghurd - Frost Giant
- Darkflint - Dwarf
- Great Jarl - Frost Giant
- Loremaster's Cat
- Nevill
- Night Dragon
- The Harlequin
- The Loremaster
Locations
Edit
- Carnex
- Clog Street
- Corpse Bay
- Dragon Conclave
- Dragon Reaches
- Firewater Emporium
- Great Mine
- Harbour Street
- Icefinger Mountains
- Ismater
- Lobster Wharf
- Marzail
- Port Blacksand
- Rentarn
- Sharndale
- Slate Peak
- Stormdrake Pass
- Sword Coast
- The Black Lobster
- The Hemlock
- The Mist Crypts
- The Rudderless Galley
- The Sword Coast
- Towers of the Sages
- Weaver Gate
Encounters
Edit
- Bagghurd
- Black Stalker
- Bone Stalkers - Champion/Mage
- Chillshadows - Horde/Regular
- Dragon Imp
- Dream Dragon
- Flying Skulls
- Frost Giant
- Great Jarl
- Greel
- Green Stalker
- Harlequin
- Humans - Acolyte Pair/Assassin/Black Assassin/Black Wizard/Grey Assassin/Grey Acolyte/High Priest/Invisible Assassin/Pilgrims/Red Wizard/Thief/Thug
- Iron Serpents
- Massive Dwarf Statue
- Mirror Demon
- Mountain Basilisk
- Mutated White Stalker
- Necroworm
- Night Dragon - Dragon/Skull
- Pyramidal Cell
- Skeletons - Horde/Regular/Warrior
- Snow Wolves
- Stench Ghoul
- Stone Dwarf
- Stone Juggernaut
- Stonemelders
- Undead Chieftan
- Woodland Ogre
- Wraiths - Horde/Regular/Wizard-Wraith
Further Notes
Edit
- There are various items for the player to collect, which help in the final battle with the Dragon. It must be noted that some of these items are nearly worthless if the player lacks sufficient honour or courage, whilst the nemesis score provides the greatest benefits at medium to high levels - although this can also backfire depending on its exact score and which path the player has taken!
Errors
Edit
- (388) asks the player to convert a character's name (Harlequin) into numbers and multiply by three, but the next paragraph only makes sense if you omit the first letter of that name as the correct paragraph is (291), not (315).
- It is possible to acquire Firewater without knowing what percentage proof it is, prior to reaching (260).
- At sections (186) and (288) you should turn to (8) instead of (32) if you want to go to Carnex.
Dedication
Edit
none
See Also
Edit
Reviews
Edit
External Links
Edit
- Fighting Fantasy at Gamebooks.org
- Night Dragon at Gamebooks.org
- Night Dragon at the Internet Archive record of the old Fightingfantasy.com
References
Edit
- ↑ Night Dragon - Back Cover ("Golden Dragon" Edition)