Gaming
 

Revenge of the Vampire

From Titannica

Fighting Fantasy Gamebooks
Outline
Location: Old World, Titan
References: 400
Publication Details
Author(s): Keith Martin
Illustrator(s): Martin McKenna
Puffin
Cover illustrator: Les Edwards
First published: 1995
Number 58
ISBN: ISBN 0-14-037245-8
Previous Book: Magehunter
Next Book: Curse of the Mummy
Wizard (Series 1)
Cover illustrator: N/A
First published: N/A
Number N/A
ISBN: N/A
Previous Book: N/A
Next Book: N/A
Wizard (Series 2)
Cover illustrator: N/A
First published: N/A
Number N/A
ISBN: N/A
Previous Book: N/A
Next Book: N/A


Revenge of the Vampire is a single-player role-playing gamebook written by Keith Martin, illustrated by Martin McKenna and originally published in 1995 by Puffin Books. It forms part of Steve Jackson and Ian Livingstone's Fighting Fantasy series. It is the 58th in the series in the original Puffin series (ISBN 0-14-037245-8). There are currently no announced plans to republish this book as part of the modern Wizard series.

Contents

[edit] Creation

"On one occasion the editor at Puffin Tippexed out some rivulets of blood I had running across a vampire lady's cleavage."[1]

[edit] Background

Count Heydrich, Vampire, is back from the dead!

A half-forgotten evil has arisen from the grave to stalk the Old World in search of fresh blood and new victims to enslave. Count Reiner Heydrich, undead Vampire Lord, is ancient beyond the reckoning of mortals. This time, however, there is someone on his trail, a brave hero who is determined that he shall not succeed in his evil plans. That someone is YOU!

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[2]

[edit] Introduction

The book in general follows the original rules set down in The Warlock of Firetop Mountain. (see Game System)

[edit] Unique Rules

  • The attribute of faith returns (it had appeared in the Vault of the Vampire) and remains 1d6 plus 3 roll. Unlike the usual three scores, the faith score can exceed its Initial value. A player's faith is tested throughout the book in manner similar to Testing Your Luck.
  • A variation on Testing Your Skill appears as Testing Your Spot Skill which is worked out the same way, but is used to determine if you notice something of interest or not.
  • The book uses blood points to monitor the strength of the enemy and determines how powerful they are when the player fights them at the end of the adventure.
  • The player can not carry more than 12 Provisions at any one time.
  • The player can also get certain "Afflictions" during the adventure (although unlike Vault of the Vampire there is not a special box to record these).

[edit] Equipment List

[edit] Cover and Illustrations

Covers

The original cover of the book was designed and illustrated by Les Edwards.

Revenge of the Vampire through the years
1995
No Bronze-Foil
£3.991
  1. Price of 1st Impression

Illustrations

The interior illustrations were by Martin McKenna.

The black and white interior map was by Jonathan Green.

[edit] Intertextual References

The location of Mauristatia was reused by Jonathan Green in Howl of the Werewolf.

[edit] Sequel

The book is a sequel to previous Fighting Fantasy book Vault of the Vampire, the only direct sequel to be written by an author other than the series' co-creators.

[edit] Other Media

[edit] Main Characters

YOU: Hero of Revenge of the Vampire

[edit] Locations

[edit] Encounters

[edit] Further Notes

  • Revenge of the Vampire makes extensive use of code names and code numbers. It is often the case that the player must convert the letters of a name into a number (the sum of A=1, B=2, C=3, etc.), or turn to a number (or some total involving the number) encountered earlier in the adventure.
  • Keith Martin uses non-standard, country dialect of English for the speech of a number of (lower-status) characters in Revenge of the Vampire.

[edit] Errors

Unfortunately there are a number of errors and continuity problems in Revenge of the Vampire, and some of these may be fatal for finishing the adventure. These errors include:

  • You can go from (140) to (203) which, although not fatal, means that continuity is disturbed (you visit the coaching inn again). (140) perhaps ought to lead to (155) or (279).
  • (5) gives the option of turning to (98). This should rather be to (166).
  • (322) gives the option of turning to (399). This should rather be to (393).
  • To get Sewarth's Codex the player needs to buy a Horse and then buy a room in the Inn. However, to buy a horse it costs all of the player's Gold Pieces, no matter how many they have (276), and with no opportunities to get gold on the trip, it is impossible to get into the inn. If you don't buy the horse, Reiner leaves the inn before you get there. Therefore, it is completely impossible to get Sewarth's Codex without cheating!
  • Page 8 refers to magic points but these do not feature in the gamebook. It it probably meant to refer to the faith score.
  • (142) and (210) have been wrongly swapped. This is corrected in the second impression.

[edit] Dedication

none

[edit] See Also

[edit] Reviews

[edit] External Links

[edit] References

  1. Interview with Martin McKenna at the Internet Archive record of Advancedfightingfantasy.com
  2. Revenge of the Vampire - Back Cover ("Golden Dragon" Edition)