The halcyon days of youth are a distant memory; and you are shocked and disgusted by how low the world around you sank into depravity. Yet there are things happening which you cannot explain. How could man alone have been responsible for such carnage and senseless slaughter?
The player also has Attributes. These values indicate how good in a particular area the character is. The statistics used in this adventure are: Agility, Educatio, Presence, Problem Solving, Sanity and Experience. The first five Attributes are determined by a 1d6 roll and then adding 6. To determine the Experience score, add together the five primary Attributes, multiply by 2, and add the total fro a 2d6 roll.
The player can increase their "Proficiency Level" in any Proficiency at any point during the adventure. However, the player cannot increase a Proficiency from 0 during the game. When a paragraph requires the use of a Proficiency, it will indicate a Difficulty Factor. To use the Proficiency correctly, the player must roll 2d6 and add it to their Proficiency Level score for the particular Proficiency in question. If this total is equal to, or greater than the given Difficulty Factor, they have successfully used the Proficiency. If the total is less, they have failed in their attempt.
The player has a choice of role in the adventure: Doctor, Detective or Gangster.