I had completely forgotten about "Horror of Craggen Rock" until I was rummaging through a cardboard box full of old junk. There, lying at the bottom, were a number of school exercise books, with this adventure handwritten- all 400 sections. The date at the front shows that this was written just under 10 years ago. Since my writing was (and still is) terrible, I thought it might be worth typing up. By including hypertext links, it is playable with modern browsers.
High on Craggen Rock stands the Black Tower, home to all many of evil creatures. The Lord of the tower, Craggen Dire, is the most evil and ruthless of all. Rumour has it that Dire is preparing to launch an attack on the Vale of Willow, a local peaceful town. The call goes out. Who is brave enough to venture Craggen Rock and the Black Tower, to fight the Lord of Evil himself? Taking the role of a young adventurer, lusting for combat, you must conquer the caverns alone.
There are two other stats, dexterity and magic, both of which start with an Initial score of 6.
There are Tests of Dexterity where a 1d6 roll is added to the player's dexterity. If the total is equal to or over the require score in the relevant paragraph, the player has successfully completed the action they wished to perform.
When casting a spell the player must roll 2d6. The lower roll is added to the power score of the spell in question. If this total is greater than the magic score of the player, they have been unable to cast the spell. If they succeed, the second die comes into play. Here the higher of the two rolled dice is added to the power score of the spell. If this total is greater than the magic score of the player, they have been fatigued by the spell and must deduct the power rating from their magic score.