|Fighting Fantasy Gamebooks|
|Wizard (Series 1)|
|Wizard (Series 2)|
|Cover illustrator:||Robert M. Ball|
|First published:||August 3 2017|
|Previous Book:||House of Hell|
- For other uses of The Port of Peril, see The Port of Peril
The Port of Peril is a single-player role-playing gamebook written by Ian Livingstone, illustrated by Vlado Krizan and originally published in 2017 by Scholastic Books. It forms part of Steve Jackson and Ian Livingstone's Fighting Fantasy series. It is the 6th in the Scholastic series (ISBN 1-40718-129-7).
“ PART STORY, PART GAME - PURE ADVENTURE!
Are YOU brave enough to face the savage demons of the underworld...?
Evil stalks the land as undead hordes rise from their graves to terrorize the living. Embark on an epic quest from Moonstone Hills, to the shadowy streets of Port Blacksand, to the depths of Darkwood Forest, and ultimately face your worst nightmare...
May Your Stamina Never Fail!
Cover and IllustrationsEdit
- Main article: The Port of Peril (illustrations)
|Scholastic||Scholastic Collector's Edition|
The book is illustrated by Vlado Krizan.
- Zanbar Bone and Lord Azzur are the main antagonists of City of Thieves, which is also set in Port Blacksand.
- Nicodemus also appears in City of Thieves.
- Yaztromo is your ally in several previous gamebooks: The Forest of Doom, Temple of Terror, Crypt of the Sorcerer, Return to Firetop Mountain and Legend of Zagor.
- Darkwood Forest is the eponymous Forest of Doom.
- Moonstone Hills and Deedlewater are mentioned in Creature of Havoc.
- Skullcrag, a location in the The Zagor Chronicles novels, has a similar name to Skull Crag, although spelt as one word.
- Gereth Yaztromo - Wizard
- Nicodemus - Wizard
- Hakasan Za - Ninja Tracker
- Zanbar Bone - Demon Prince
- Bignose - Dwarf
- Bigleg - Dwarf
- Klash - Chaos Warrior
- Lord Azzur - ruler of Port Blacksand
- Jethro Jaggle
- Gurnard Jaggle
- Stormheart - Horse
- Mungo - Sailor
- Vermithrax Moonchaser - Archmage
- Vermithrax - Crow
- Twoteeth - Troll
- Stinkfoot - Troll
- Cy - Cyclops
- Baron Sukumvit
- Crusha - Man-Orc
- Murgat Shurr
- Horace Wolff
- Luannah Wolff
- Bartholomew Black
- Jadan Fam
- Travis Traynor - travelling trader
- Quag-Shugguth - Lesser Demon
- Captain Crow - Pirate
- Uzzuk - Norgul
- Olaff - Ogre
- Lady Francesca de la Vette
- Port Blacksand
- Darkwood Forest
- Moonstone Hills
- Skull Crag
- Yaztromo's Tower
- Oyster Bay
- Fire Island
- Catfish River
- Silver River
- Deedle Water
- The Pagan Plain
- Giant Centipede
- Plague Witch
- Blue Imps
- Giant Lavaworm
- Imperial Guard Troll
- Hill Troll
- Attack Dogs
- Chaos Warrior
- Wild Hill Men
- Vampire Bug
- Scorpion Bug
- Dark Elves
- In sections 1 and 268 you are instructed to add 1 point to your Stamina after eating some food, even though you can't have lost any Stamina yet and cannot exceed your maximum.
- You are described as "penniless" and unable to buy anything in 247, but it is possible to have received money as a reward by then.
- It is possible to reach reference (17) without a jar
- It is possible to reach reference (39) without a pistol
- "Plane" is consistently misspelt "Plain" (eg. "Plain of Pain").
- On both maps, Salamonis is misspelt "Salamons". Also, "Deedle Water" occupies the location of the town of Dree, as described in Creature of Havoc (FF24). Deedlewater is a river in FF24.
- Sukumvit is misspelt "Sukhumvit". Ironically, this is the real spelling of the place in Thailand!
- You are supposed to be penniless and hungry at the start, yet the Rules say you commence the adventure with 10 sets of provisions and a magic potion.
- When you are forced to exchange your sword at (4), you get -2 Skill points. When you fetch the ornamental sword in the Hog House at (294), you don't receive any deductions. So either the ornamental sword is as good as your original one, and you should get back those 2 Skill points if you lost your original sword, or it is just as bad as the one you get from the card player, in which case you should lose 2 Skill points if you had your original sword with you.
- There is no mentioning of the hero going back for the sword and backpack after (377), even though the story suggestst that this actually happens. It's also strange that the bandits would allow the bow and arrows to be kept.
- It's possible to reach (235) without the brass bell and the candle, in which case the hero gets stuck. The easiest way of losing both are at (229).
- At (20) we are probably walking along Lobster Wharf, not Harbour Wharf.
- At (269), the second option should say "If you think the total will be less than 7". At (237), the options should say "If the number is 7 or higher" and "If the number is 6 or less". Also, the Lucky Bones doesn't really help us on (237), so maybe in that case it should deduct 4 from the rolled number instead of adding.
- It's possible to reach (118) without finding out about the name Klash.
- There is no real reason for losing 2 Skill points at (192). We get a new sword, armour, helmet and shield immedaitely afterwards.
- ↑ The Port of Peril - Back Cover