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|Location:||Kakhabad, Old World, Titan|
|Cover illustrator:||John Blanche|
|First published:||October 27 1983|
|Number||1 (in Sorcery! series although no number in original printing)|
|ISBN:|| ISBN 0-14-006794-9 (Penguin)|
ISBN 0-14-031807-0 (Puffin)
|Previous Book:||First in series|
|Next Book:||Kharé - Cityport of Traps|
|Wizard (Series 1)|
|Cover illustrator:||Mel Grant|
|First published:||February 17 2003|
|Number||9 (in main series)|
|Previous Book:||The Forest of Doom|
|Next Book:||Caverns of the Snow Witch|
- For other uses of The Shamutanti Hills, see The Shamutanti Hills
The Shamutanti Hills is a single-player role-playing gamebook written by Steve Jackson, illustrated by John Blanche, originally published in 1983 by Penguin Books (ISBN 0-14-006794-9) and later by Puffin Books, and is the first book in the Sorcery! epic. It was originally packaged with The Sorcery Spell Book as the first release in the Sorcery! series by Penguin Books in the boxset entitled "Steve Jackson's Sorcery!". It forms part of Steve Jackson and Ian Livingstone's Fighting Fantasy series. It was not numbered as part of the original Puffin series when it was republished in 1985 by Puffin (ISBN 0-14-031807-0), but is 9th in the Wizard "Series 1" (ISBN 1-84-046430-5).
“ An epic adventure awaits YOU in the dark land of Kakhabad!
Your search for the legendary Crown of Kings takes you to the Shamutanti Hills. Alive with evil creatures, lawless wanderers and bloodthirsty monsters, the land is riddled with tricks and traps waiting for the unwary traveller. Will you be able to cross the hills safely and proceed to the second part of the adventure - or will you perish in the attempt?
Two dice, a pencil and an eraser are all you need for this adventure – YOU decide which paths to take, which dangers to risk and which monsters to fight.
Complete with all the magical spells you will need, The Shamutanti Hills can be played either on its own, or as part of the whole epic.
It details the beginning of the player's journey to Mampang Fortress, covering the distance from Analand to Kharé through the Shamutanti Hills, a dangerous region occupied by a wide variety of nomads and monsters. As the first in the series this book is the easiest to complete, apart from a trap-filled Manticore lair at the very end.
- The introductory rules offer the reader a choice of a "simple" (where no magic is used and fights are run according to standard Fighting Fantasy combat) or an "advanced" game (which relies heavily on magic).
- The player has a series of magic spells that can be used, each costing between 1 and 4 stamina points.
- The player may also call upon the help of Libra, - the goddess of Justice, once in the adventure (she may not be called upon again till the events of Kharé - Cityport of Traps). In calling on her the player may ask for "Revitalization" (restoration of skill, stamina, or luck points to their Initial level; "Escape" which allows you (when the text offers it) to escape a situation; or "Removal of Curses and Diseases" which can take place at any time and removal all curses or diseases that the player labours under at the time.
Covers and IllustrationsEdit
The original cover of the book was designed and illustrated by John Blanche.
The first two covers were both of the Wraparound Cover Format. The obvious difference in the second cover is the inclusion of coloured triangle in the top right corner, with a serrated edge and the number "1" in it. This came about after the release of Kharé - Cityport of Traps which extended the series to book 2 and so numbering was introduced. The spine and back cover were almost identical to the first save that in the bottom right hand corner under the Penguin Books logo was the wording "Fantasy Game" as opposed to "Game" and in the bottom left hand corner were international prices. The writing also differed very slightly on the back cover. The first back cover, released with the original Sorcery! gamebox/slip case did not mention The Sorcery Spell Book presumably because the book was bought in the same package as the Spell Book. The second cover specifically said:
“ In this fantasy role-playing gamebook you may elect to become either a warrior or a wizard - the spells that will give you power are found in The Sorcery! Spell Book ”
whereas the first cover said:
“ In this fantasy role-playing gamebook you may elect to become either a wizard or a warrior - to fight either with sorcery or the sword. ”
This was to advertise The Sorcery Spell Book which was being sold separately.
The spine also had a slight difference in that in the second cover the spine had the writing "Sorcery! 1 The Shamutanti Hills" whereas the first edition just said "The Shamutanti Hills".
When the book was republished by Wizard the cover was re-worked by Mel Grant.
|No Bronze-Foil|| Wizard "Special|
- No price was given for the 1st or 2nd Impressions on their own. They were sold along with a separate book called The Sorcery Spell Book as part of the original two book box release titled "Steve Jackson's Sorcery!".
- Price of 3rd Impression (by Penguin Books)
- Price of 4th Impression (1st Puffin printing and incorporating The Sorcery Spell Book)~6th impressions (3rd Puffin printing); £2.50 for the 8th Impression (5th Puffin printing).
- Price of 13th Impression
The interior illustrations were by John Blanche.
- Main article: The Shamutanti Hills (iOS game)
- Main article: The Shamutanti Hills (mobile game)
d20 System ConversionEdit
- Main article: The Shamutanti Hills (d20)
- Alianna - Witch
- Chalanna the Reformer
- Gaza Moon
- Glandragor the Protector
- Jann - Minimite
- Spirit of Mananka
- Avanti Wood
- Baddu-Bak Plains
- Cantopani Gate
- Chalmoe River
- Chawberry Wood
- Cloudcap Mountains
- Daddu-Ley, the Copperstone Caves
- Daddu-Yadu, the Croaking Caves
- Forest of the Snatta
- Glandragor's Tavern
- High Xamen
- Ilklala River
- Jabaji River
- Kakhabad Sea
- Kharabak River
- Klatta-Bak Steppes
- Krooe River
- Lake Ilklala
- Lake Lumlé
- Low Xamen
- Lumlé River
- Mampang Fortress
- Nagomanti River
- Outpost Settlement
- Schanker Mines
- The Shamutanti Hills
- The Baklands
- Tinpang River
- Vale of the Elvin
- Vanti-Bak Wastes
- Vischlami River
- Vischlami Swamp
- Zanzunu Peaks
- Giant Bats
- Hill Giant
- Humans - Assassin/Bandits
- Trolls - Regular/Sentry
- Wood Golem
- 20 endings, plus death by stamina loss or bad luck.
- The Sorcery! series originally began publication under the main Penguin Books brand rather than the Puffin imprint.
- The Sorcery Spell Book was originally a separate, small book that came boxed with The Shamutanti Hills, and was not incorporated into the main gamebook till the first publication by Puffin under the Adventure Gamebooks banner. When it did so the illustrations were excluded, making a return when the book was re-issued by Wizard.
- An oddity about the food system is that once you learn to avoid unnecessary fights and hazards it will most likely be in your interest to starve yourself for days on end.
- There's a section for unsuccessfully using the silver key to open the cage, but not one for using the copper key.
- If you catch the plague but have the medicinal potion, why aren't you allowed to use it on yourself?
- Why don't you get a stamina penalty for trying to cast the GOB spell without any components?
- If you sleep at the inn in Dhumpus you are not asked if you ate the previous day.
- When using the gems from the mines it's implied you can't buy two items for one gem, so does that mean you couldn't for instance use one to pay for both food and lodging at the same inn?
- Why doesn't the Manticore suffer any stamina loss if you hit it with a fireball?
- (8) should probably say that you part with the gold, as such things are scrupulously noted in other places.
- (41) is a bit awkward, firstly because it doesn't define what counts as knowing the name, and secondly because it doesn't mean for you to pick an answer if you don't know it, but doesn't make this out to be anything out of the ordinary (if you were to assume that this also goes for the second question, you could get stuck because there's at least one name in each answer that your character might not have heard). Also, a little unfortunately the correct answer appears on the facing page.
- (114) is a bit odd in that the consequences of not having the page number is a pure meta-penalty.
- (158) - In the Wizard edition only, the spell listed as GAL should be listed as GAK.
- It is possible to reach (170) without passing any heads on posts. This reference is also an instant death, even though you are Lucky after Testing your Luck.
- (221) and (265) don't specify a maximum amount of objects that can be harvested.
- (248) instructs you that you’ve been given a Vial of Glue (along with other artefacts), but when you later come across the Night Creatures (123) and try to cast the GUM spell, you are told that you cannot cast this spell because you don’t have the Vial of Glue.
- The word "living" in (273) is inappropriate if you come from (206).
- (319) is unreachable and superfluous. The only place it could be properly linked from is (361), if after losing the first Giant the player accepted an offer to conjure a replacement (and that would only be half-proper as it deviates from the code selection system). Perhaps it was written before a Giant's tooth was added to the bag of teeth.
- (322) shouldn't tell you to deduct 5 stamina points as it's not a fake entry (it doesn't matter in terms of outcome, but might confuse anyone struggling to memorize the spells).
- (330), (349) and (422) arbitrarily dish out an extra penalty for trying to cast a spell without the necessary item.
- Why are soaked Provisions spoiled in (390) but not in (260)?
- (405) mentions Elvin wings, although this is in no other description or illustration (and Out of the Pit spells out Elvins don't have wings).
- The illustration for (425) doesn't seem to depict the interior of a "hut".
- The picture for the spell MUD in spell section at the back of the "Special Limited Edition" is upside down! This was corrected in the "Standard Edition".
For Ian Livingstone
Thanks for the adventures ...
- ↑ The Shamutanti Hills - Back Cover ("Adventure Gamebooks" Edition)