|Two Player Gamebook|
|Author(s)|| Andrew Chapman|
& Martin Allen
|Cover illustrator||John Blanche|
|First published||August 1 1986|
|No Wizard Reprint|
The Warlock's Way is a single-player role-playing gamebook written by Andrew Chapman and Martin Allen, illustrated by John Blanche and originally published in 1986 by Puffin Books. It forms part of Steve Jackson and Ian Livingstone's Fighting Fantasy series. It is unnumbered in the original Puffin series (ISBN 0-14-095314-0) and was sold as part of a boxset along with The Warrior's Way. There are currently no announced plans to republish this book as part of the Wizard series.
The Trial of KingshipEdit
“ At last - a thrilling TWO-PLAYER Fighting Fantasy Adventure!
YOU are Lothar, Warlock-Prince of the golden city of Gundobad. Your partner plays your twin brother and rival, Clovis, the Warrior-Prince. The time has come for one of you to succeed to the throne of Gundobad, and you must both face the Trial of Kingship.
But beware! The Trial of Kingship is not for the faint-hearted! Many dangers, traps and vile monsters lie in wait for the unwary, but with your sword and your spells, you may win through.
Two dice, a pencil, an eraser - and a friend! - are all you need to embark on this perilous and thrilling adventure. YOU decide - sometimes alone, sometimes with your partner - which dangers to risk and which enemies to fight.
- For information on the attributes action and status see Clash of the Princes
- magic appears as a 2d6 plus 12 roll. There are separate rules for combat with magic and in all uses of magic a roll of 6 indicates a failed spell. The spells available are: Aura of Invincibility, Befuddle, Clumsy, Death Blast, Empower, Nimble, Restore, Shade, Sleep, Strength, Weaken, and Zap.
- Provisions only restore 2 stamina points each time.
No equipment list is given in the "Introduction" bar the provisions, the rest being listed in "The Trial of Kingship".
Cover and IllustrationsEdit
The original cover of the book was designed and illustrated by John Blanche.
- No listed price as only sold as part of £3.99 boxset
The interior illustrations were by John Blanche. There were 32 full page illustrations and 10 minor repeated illustrations scattered throughout the text (the minor art is identical to the companion book The Warrior's Way). The paragraphs with a full page illustration were (* indicates an illustration identical to that of The Warrior's Way): 1, 12*, 28, 43, 57*, 73, 88*, 100, 113, 126, 140, 156, 174, 187, 201, 214, 233, 250*, 266, 286, 300, 313, 325, 340, 357*, 373, 387, 403, 420, 440, 455, 470 and 495.
The colour map on the inside front cover was by Dave Andrews.
- Death that Awaits
- Dragesima the Witch-Hunter
- Electron - Lord of the Storm
- Faerie Queen
- Imperial Tax Collector
- King Peleus
- Sweeney Todd
- The Nightmare
- Dragon Hove
- Isle of Orcmoot
- Kingdom of Peleus
- Lake of Death
- Northern Waste
- River Scamder
- The Great Ocean
- Black Knight
- Giant Rat
- Heads/Nine-Headed Hydra
- Humans - Air Brigands/Henchmen/Retainers/Sailors/Slave-Trader/Thugs/Wife/Witch
- Imperial Tax Collector
- Lava Worm
- Lizard Men
- Spear Wielder
- Stygian Imps
- Thunder Beasts
- Wood Sprite
- As Lothar, you meet a monk who tells you to find four Discs of Knowledge, but, although circular, these objects certainly aren't discs.
- Bill and Bert the Ogres have rather bizarrely different stats in the two books – Lothar fights them fighting as one relatively weak individual, but Clovis has to fight both of them separately (and they have stronger stats).
- The Adventure Sheet and "The Trial of Kingship" on the contents page are listed in the wrong order.
- Many of the instant death references and/or spell failures are remiss in reminding the player to alter the action and status scores to 1.
- (235) refers to possession of an object called the Cat's Eye (presumably a gemstone) that would not appear to occur anywhere else in the adventure.
- (2) gets its options mixed up - it should be turn to (256) to head towards a cluster of low hills, and turn to (140) to wander westwards through a wood.
- (274) features a tinderbox mysteriously becoming part of your equipment when it is lacking from the start.
- The colour map by Dave Andrews is (other than showing two cities called Gundobad and Kalamdar) completely at odds with large sections of the adventure. Tangible features of the adventure's text either do not appear, or are not named, and one thing that is named on the map, Dragon Hove, is not represented in the text. Comments by Andrew Chapman on Demian Katz's Yahoo! gamebook list have indicated there were communication problems between the Australia-based writers and the British publishers at the time.
- (190) says that Clovis you encounters the “dead body of a monstrous three-headed Hydra” which usually is correct. However there is an unlikely event where Lothar's transformation spell misfires, creates a nine-headed Hydra and then manages to kill the beast.
- A similar problem presents itself at (51). If Lothar goes first, creates the nine-headed Hydra then dies, Clovis should meet with that instead of the regular three-headed one.
Thanks to Keith, Gail and Karl
Special thanks to Dennis Moyle
- Character Sheet
- Fighting Fantasy at Gamebooks.org
- Clash of the Princes at Gamebooks.org
- The Warlock's Way at Gamebooks.org