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Warlock Issue 4
|Location:||Titan and various|
|Editor(s)-in-Chief:|| Steve Jackson &|
|Editor(s):|| Tony Lacey (Penguin Editor)|
Philippa Dickinson (Desk Editor)
|Interior Illustrator(s):||John Blanche, Bob Harvey, Alan Langford, and Tim Sell|
|Cover illustrator:||Alan Craddock|
|First published:||March 1985|
Warlock Issue 4 was the first issue published in 1985 and was the fourth of the quarterly instalments of this series of publications.
"Out of the Pit"Edit
Warlock Profile No.2: An Interview with Iain McCaigEdit
This was presented in the form of a cartoon strip, illustrated by Iain McCaig.
Tricks and TrapsEdit
- Main article: Fighting Fantasy Competitions
Additionally there was a competition to design an original trick or trap and include a diagram if at all possible. There was a £20 prize for the winner with five runners-up prizes of £10 each. Entries closed March 15th, 1985.
Cartoon Competition ResultsEdit
These were from the competition in Issue 2.
Winning Entry: Arkenor the WizardEdit
This was by Ian McDonald for winning the "Cartoon Competition".
“ His wily wizard Arkenor captures the spirit of the lighter side of Fighting Fantasy and we needed Cure Light Wound spells cast on us to fix our split sides. We hope that Arkenor will become a regular feature of Warlock. ”
Arkenor would return in later issues of the magazine in the sketch Arkenor and Max.
How to be an Adventurer (A Short Guide)Edit
Of the five runners-up, one was also published. This was by Robert Dene and was a light hearted guide to adventuring.
The Warlock's QuillEdit
This section had letters from readers published and responded to by the editor. The Grand Wizard of Penguin is often referred to as a "boss" figure.
Expanding Fighting FantasyEdit
The reason for this area was explained in its introduction:
“ Fighting Fantasy - The Introductory Role-Playing Game was designed to introduce gamebook readers to the world of the more complicated Role-Playing Games, like Dungeons & Dragons (see Warlock 3), Warhammer, Traveller, etc. As these RPGs can be quite difficult for the new player, Fighting Fantasy simplified many of the rules and cut out a lot of paperwork, so that players familiar with the gamebooks could start playing with minimum hassle. Because of this, many areas covered by the more complicated RPGs were left out. Warlock has had many letters from readers and players suggesting additional rules for Fighting Fantasy. In the first article, Graeme Davis sets out his own suggestions on how adventurers can gain Experience and actually become stronger, or more skilful, the more they play. ”
There then followed two articles:
1: The Seasoned AdventurerEdit
This article revolved around experience and character improvement in Fighting Fantasy. It was by Graeme Davis and there were a number of interesting suggestions, as well as the introduction of the idea of "Legendary Heroes" who would be characters with scores above 12 (for skill or magic). There followed a comments section by Steve Jackson.
2: Magic in Fighting FantasyEdit
This was by Tony Smith. His premise was that a noticeable omission from the Fighting Fantasy rulebook is the use of magic. To keep complexity to a minimum the option to become a magic-user was not the norm in the gamebooks. In this article, Tony Smith describes how GamesMasters may handle magic.
Fighting Fantasy NewsEdit
This gave an update on new and forthcoming Fighting Fantasy gamebooks.
Publications in Other CountriesEdit
It was noted that the gamebooks were being exported to the Commonwealth countries (Australia, Canada, New Zealand) and were being published in:
The book of monsters mentioned in the previous issue was mentioned as still not having a final title and readers’ suggestions were invited. A working title of Out of the Pit: The Fighting Fantasy Book of Monsters was given. This would of course become Out of the Pit.
- Main article: Fighting Fantasy Figure
The imminent release of a set of Fighting Fantasy plastic figures, "to add three-dimensional action to Fighting Fantasy battles" was advertised:
- Heroes would include: warriors, Knights, Wizards, Barbarians, Elves and Dwarfs.
- Monsters would include Skeletons, Zombies, Orcs, Ogres and Goblins.
Fighting Fantasy FeedbackEdit
This was a survey to make sure that Fighting Fantasy would continue to develop according to reader's wishes. Hence a survey of readers' likes and dislikes. No results were ever published in the magazine, although mentioned is made in the editorial of Issue 5 that changes are being made on the basis of reader comments.
The Dervish StoneEdit
- Main article: The Dervish Stone
This was the winning entry of the "Adventure Competition" of Issue 1 by Paul Struth. It came complete with illustrations by Tim Sell, adventure sheet, rules, and background. In terms of fitting into the world of Titan, there were no explicit references to Titan, but neither were there contradictory references and it has generally been accepted that the adventure takes place in a part of the Wastes of Chaos of Khul called the Twin Sun Desert.
- Main article: Fighting Fantasy Competitions
Having had a successful response to the issue 2 "Cartoon Competition" for comic-strip artists (the winning entry and runner-up being featured in this issue), it was decided to run another competition. This time they were looking for a single frame cartoon, in black and white only. It was to be based on an unlikely incident in the world of Fighting Fantasy. The example cartoon is by Alan Langford.
Monster Crossword SolutionEdit
From a competition in the previous issue.
- The colour advert on the inside front cover was for a selection of jigsaws: four 750 piece de luxe fantasy puzzles from Games Workshop and notably two 500 piece de luxe fantasy puzzles from Fighting Fantasy ("The Forest of Doom" by Iain McCaig and "The Warlock of Firetop Mountain" by Peter Andrew Jones).
- The back inside cover featured an advert for the complete Sorcery! epic.
- The back cover itself was an advert for the first 12 Fighting Fantasy gamebooks.